I'm not really fit with dynamics and I'm trying to figure something out:
I have two spheres. A large one, slightly transformed with displacement and placed inside an atom-array, to make it form a slightly irregular cage, and a second smaller sphere that I would like to put inside the larger one and have it bounce around as the larger atom-array sphere moves.
The problem is: Cinema 4D still sees my larger sphere as a sphere (even if I convert it), having the smaller ball bounce of it, if I drop it from above, and completely going nuts if I place it inside.
The same thing happens if I delete one side of a cube and have a smaller sphere drop into it, as if it was a open box. The Cube is still considered as a whole by the c4d dynamics.
There needs to be a very easy to work around this problem?