I have 3 cloned triangles. I have them set-up with multi-shaders (and a randomizer), so that each of these 3 cloned triangles has a randomized color.
When I close these 3 triangles, they all have the same 3 colors.
I need each 3 triangles to have random colors, and each of it's clones to all have random colors. How can I achieve this?
I would create a material with a colorizer in the color channel, with a mograph color shader inside of that. Then assign the material to the lower level cloner. Assign a random effector to that cloner, with the mode set to color only. Choose noise as the random mode, with a small or zero scale. Then it's mostly a matter of playing with the random effector's min and max sliders to get the colors you want.