Diffuse Without Shadowing?
by Joe Walker on May 18, 2012 at 5:24:09 pm
This is really easy in Maya, but I'm learning C4D and can't seem to replicate this effect...
I'm rendering a moving black and white procedural texture on a sphere to later be composited over a planet as an electrical field. The problem is that I can't seem to get rid of the default shadowing. Cranking up the Diffuse and turning off Specular works in Maya, but isn't working for me here. I tried rendering out a Diffuse pass but it's still casting the default self shadowing from the scene lighting.