I’m having issues with my particle animation renders out of Net Render.
I am using a basic emitter which is showing a rigid body object as the particle. I’ve baked the particles following the instructions in the help menu: “To bake the particles, select the emitter in the Object Manager, choose the Bake Particles command, set the parameters in the Bake Particles dialog as desired (see below) and click OK. A Baked Particles icon will appear in the Object Manager, to the right of the emitter.”
When I render through Net Render, about half way through my animation, the particles start to go wrong. Every other frame is different, which tells me that those frames were sent to machines that re-calculated the particles, rather than reading the baked particles.
Am I missing something in order to get an accurate render through Net Render? Is there another way to bake the particles so that they are key framed?