GoZ C4D Zbrush workflow
by Carlos Angeli on Apr 9, 2012 at 9:50:26 pm
I'm trying the GoZ plugin that integrates ("seamlessly") C4D and ZBrush but I'm not getting the hang of it.
My idea was to take some models I built in C4D, take them to ZBrush with GoZ and enhance details, bumps, etc. Also create normal and displacement maps. Then I want to bring them back to Cinema and render.
Does anyone know the correct workflow for this? I've been taking different approaches for this but I couldn't find much information about it. Thanks
It's pretty much a no brainer. Run the GoZ plugin in Cinema, do your sculpting and painting in ZBrush, generate displacement and texture maps, and then run the GoZ plugin in ZBrush. That should open the revised model in Cinema with the appropriate textures. Generally it's a good idea to change the displacement texture interpolation from the default MIP to Alias 1.
Re: GoZ C4D Zbrush workflow by Carlos Angeli on Apr 10, 2012 at 9:41:10 am
Adam, I thought it was that simple too at first. However, I've read that you have to store a morph target in Zbrush before doing any modifications, or the displacement and normal maps won't apply correctly.
Also, I find confusing how many sublevels I'm supposed to use when creating the normal map in Zbrush. If I use the lowest level, I loose detail when going back to Cinema.
That's why I was looking for some information about this.