So, as you can see, I'm modeling a BMW e92 m3. But at some of the edges, (typically sharp edges) you can see that the phong shading gets a little brighter/lighter. I'm using hypernurbs weight so maybe that has something to do with it? Oh, and all my normals are aligned.
Does anyone know why this happens? And even better, how to fix it?
Thank you for your help!
it looks like specular more than anything, It looks like you don't have a material on it (so it's using the default material). I'd first try and make a plain texture but turn off the specular and put that on to see what it does.