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Cloning a sphere and then offseting the animation for each

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shreyans jainCloning a sphere and then offseting the animation for each
by on Apr 1, 2012 at 2:40:36 am

I have a sphere which increases in size over 100 frames. I have then cloned this sphere using a mograph cloner and produced 100 spheres. I have animated the cloner count to let the spheres appear one by one. How do I offset the animation for each sphere so that they start growing in size only after they appear. I tried using the step effector but either I don't know how to use it to achieve the effect I want or it is not the right tool. I would appreciate any help. Please guide.


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Brian JonesRe: Cloning a sphere and then offseting the animation for each
by on Apr 2, 2012 at 7:03:31 pm

Inheritance Effector could work - in Animation mode it will transfer the animation of a source object to the clones but only Position, Scale and Rotation - not parameter animation - so you could scale the sphere bigger but you couldn't animate the sphere's radius parameter.

3935_inheritanceeffectortest.c4d.zip


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