I'm using Robert Ledger's Voxel plugin. It's great, but there's this one thing I can't manage to do. I want to make an object made out of cubes appear progressively. The cubes come from far away on the Z-axis and build up on one specific location :
I use a random effector with a spherical falloff that moves towards the object. The thing is, the cubes do build up, but I want them to be more random. One cube here, one cube there... And then eventually, you'd figure out what the object actually is. The problem here, is that it's too "nice". I've tried with different shapes for the falloffs, including infinite, but I end up with the same issue. Anyone has an idea ?