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Animation and Weighting Problem

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Artem BiloborodkoAnimation and Weighting Problem
by on Mar 15, 2012 at 9:51:40 am

Hey guys,

Long story short, I have an animated bone rig. After I bind it with the model, I weight it. But when I scrub through the animation, it looks like some parts are left behind, and weirdly deformed. I am pretty new to C4D. Any ideas?





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randy johnsonRe: Animation and Weighting Problem
by on Mar 15, 2012 at 3:19:50 pm

That is a weighting issue. You need to go Joint by joint and check what polygons each joint is affecting.
/Randy


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Artem BiloborodkoRe: Animation and Weighting Problem
by on Mar 15, 2012 at 6:31:11 pm

Umm, I checked every joint, and everything seems to be fine. No joints affecting unwanted areas, and all of the polygons are affected at least by on joint 100% weight. Please help.


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Artem BiloborodkoRe: Animation and Weighting Problem
by on Mar 16, 2012 at 9:35:27 pm

Still stuck. any ideas?


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Luke HowellRe: Animation and Weighting Problem
by on Mar 12, 2013 at 4:04:26 pm

Hi mate, did you manage to resolve this issue? Think i am having something similar.


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