I have cloned a cube with the Mograph Color Shader applied. The color is changed using a Random Effector. I want these colors (per cube) to be used when I then clone the cloner, but it appears as though the Color value in the top level cloner's Transform tab overrides the random color.
when I clone a cloner with a random effector set to change their colours I get cloned colds too. I think it's working here unless you are trying something different than what I think you mean. Can you post it?