I've got a question regarding a technique I've used in 3ds max and how to do it in Cinema 4d.
I created the following video where the 3d icons come on from the right side, as they rotate they have a white outline that when facing the camera it doesn't show. This was done by creating a duplicate, reversing the normals and scaling it up a bit. I wonder if you could help me out with getting the same effect in Cinema? I'm struggling!
Here's the vid, I did copy at the right time but it hasn't worked, the part I'm talking about is about 35 seconds in.
I've tried sketch and toon but can only get an outline for the object as a whole and not inner details, I also tried a fresnel shader but it was a bit messy.
One way would be to use Sketch and Toon for the lines, if you have that in your package.
Or, to recreate your Max effect:
1. copy object and select all polygons;
2. use the "Normal Move" tool to scale the object up;
3. Create a material with white in the luminance channel and drop it on the scaled object. Set the texture tag to Side>Back;
4. Create a material that's 100% transparent and drop that on the scaled object. Set the texture tag to Side>Front.