Hi everybody, I have this piece of armor I'm modeling for a thigh. I want to put rivet shapes around its edges on the out-facing side. I thought of doing an Outline Selection of the out-facing polygons and turning that selection into a spline and using it in a MoGraph Cloner with my rivet shape. However, I'm running into the problem of shrinking the spline uniformly around the armor piece and getting it to to stay on the surface of the armor. Any ideas? Am I just going about it completely wrong and maybe their is an alternate method to achieve my goals? Hopefully the attached screen grab of my armor shape will help illustrate. I'm sorta new to this as you can probably tell. Thanks for your time!