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Turbulence FD and Shattered Object

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David AlexTurbulence FD and Shattered Object
by on Feb 21, 2012 at 8:24:44 pm

Hey cool creative peoples!
So I'm using C4D, NitroBlast and TurbulenceFD.

Basically, I've shattered a Sphere with NitroBlast, and have a sim in TurbulenceFD of dust and smoke blowing towards the sphere. As you guessed, I want TFD to push the object and shatter the pieces as though the dust and smoke were pushing the pieces apart, but of course, before the smoke gets there it's still a sphere.

So I'm trying to figure out how to do this. I have a hunch, but I don't know if it's valid or not, so I ask for your help. Here's what I think::

TFD has an Xpresso Node that can allow for Thinking Particles to be pushed by the fluid. Now my question is, how am I going to attach the sphere's pieces to TP so that it can be affected by TFD?? Is this actually going to work?

Yea... so... help please... :-D

Thanks for reading, and thanks in advance!

I tickle pixels! |

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