Having a few problems with a material on a rigged character:
I have a noise parameter enabled in my color channel but it 'slides' across the model when animated. I've tried a stick texture tag but it's not taking care of business. I've also tried setting the mapping mode to cubic, spherical, ect, ect, but anything but uvw mapping looks pretty awful.
I'd rather not have to re-map the uv's if I can avoid it.
Any ideas or links to reading material are greatly appreciated.