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Problems with Luminance on Clones.

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Dickon Knowles
Problems with Luminance on Clones.
on Feb 6, 2012 at 11:59:41 am


I've got a very simple scene set up, in which i'm cloning some simple geometry. But i've run into an issue when using the shader effector.

I need the clones to have a Luminance channel and emit light. I need to be able to apply this to certain clones at a time, so want to use a Shader Effector with some falloff which i can animate along the clones. BUT when i apply my Luminance texture to the Shader Effector it applies the colour of the luminance to the clones, but they are no longer giving off luminance/light.

I'm sure there is a way to achieve this, but i'm pretty stumped. If anyone can help me out it would be very much appreciated!



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