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Mesh snaps beack while weighting.. Dunno whats wrong

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Sebastian Hageneuer
Mesh snaps beack while weighting.. Dunno whats wrong
on Feb 4, 2012 at 3:06:25 pm

Hi there,
I can't figure out my problem in this. I have a mesh that is already bound to joints. So its also auto-weighted. Of course that weighting needs some adjustments, so I move an arm (for example) to a position where I find something to correct. As soon as I click on the edge mode to make an selection of that part, the mesh jumps back to it's reset position. The joints stay where they are. As soon as I go back to object mode, the mesh jumps back to the joints.
This is driving me crazy, because this way, I cannot make any good selections so that I can correct my weighting problems...

Is there any checkbox or something that I unintentionally checked or unchecked or something? Because in the tutorial I am watching, this doesn't happen...

Thanks a lot guys!

artefacts - visualising the ancient world
artefacts-berlin.de


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Sebastian Hageneuer
Re: Mesh snaps beack while weighting.. Dunno whats wrong
on Feb 4, 2012 at 5:23:05 pm

Got it!
Options/Configure All/Active Object/Deformed Editing

artefacts - visualising the ancient world
artefacts-berlin.de


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