Could someone lend any suggests on this. The idea is we see a group of text floating pass the camera and they gently settles down on the wall. (Slowing down onto the wall)
The way I have approached it is making one effector: i) Shader; to control the position.
Then in the 'Falloff' tab - I turned on the shape option to 'box', instead of 'infinite' and animate shader from left to right to make the object fall onto the wall. I adjusted the fallout number from '50%' to '100%' to soften the gradient.
With the text (or objects) I placed them into the Fracture and linked it with the shader to take any affect.
The problem I am having is, the objects isn't really floating in softly but it abrupt onto the wall without any easing or slowing down. I have attached a basic mock up of the idea to show what I've done - 3486_boxassemible.c4d.zip