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Weird rotation when animating

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Anders SmithWeird rotation when animating
by on Dec 30, 2011 at 3:23:00 pm

Hello there!

I modelled a 3D bullet in Cinema 4D, and I want the bullet to spin as it moves forward. I set a keyframe at the beginning and another keyframe at 10 frames. At the 10-frame keyframe i changed P-rotation to 360 degrees. However, when i play the animation, the rotation is wiggeling and it seems like there is an anchor point problem. I tried setting the anchor point at different locations, but with bad results.

When i set the anchor point in the middle at the back of the bullet, the back spins fine, but the front of the bullet spins in a donut-orbit. However, i want the top of the bullet to spin at the same y-location as the back.

Hope you understand my problem, I uploaded a picture of the project that maybe helps:

Best regards,

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Tim ShetzRe: Weird rotation when animating
by on Dec 30, 2011 at 10:33:21 pm

Sounds to me like you have your anchor point rotated on the Y axis maybe?


Tim Shetz

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