I modelled a 3D bullet in Cinema 4D, and I want the bullet to spin as it moves forward. I set a keyframe at the beginning and another keyframe at 10 frames. At the 10-frame keyframe i changed P-rotation to 360 degrees. However, when i play the animation, the rotation is wiggeling and it seems like there is an anchor point problem. I tried setting the anchor point at different locations, but with bad results.
When i set the anchor point in the middle at the back of the bullet, the back spins fine, but the front of the bullet spins in a donut-orbit. However, i want the top of the bullet to spin at the same y-location as the back.