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Rendering as an animation gives me less particles than as an image.

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Adam Rose
Rendering as an animation gives me less particles than as an image.
on Dec 18, 2011 at 12:00:40 am

I made a scene with an emitter over some text falling on a deflector plane 90 frames long. When I play it through there are lots of particles (which just show as white lines/dots in the viewer) and when I hit the render image button it looks the way I want it, but when I set it to render as a quicktime movie and render all frames (1-90) it renders with only a few particles. Im pretty new to the program, what am I doing wrong?


Still render
http://i726.photobucket.com/albums/ww270/Esoremada/Capture.gif

Animated render
http://s726.photobucket.com/albums/ww270/Esoremada/?action=view¤t=Eso...


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randy johnson
Re: Rendering as an animation gives me less particles than as an image.
on Dec 18, 2011 at 12:18:20 am

Your emitter has both birth editor and birth render.... the render should be what you see.

Particles are also dependent on the previous frame so if you started your render on frame 25 you will have missed the first 25 frames of emission ... unless you started emission f 25 and so on. A way around this is to bake your particles. It does not take long and gets your particles to render the same every time.

/Randy


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Adam Rose
Re: Rendering as an animation gives me less particles than as an image.
on Dec 18, 2011 at 6:55:30 am

Ah yes I had different values for birth editor and birth render, thanks very much for the help :D


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