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skip alot of steps to make a correction?

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Thomas Pascavageskip alot of steps to make a correction?
by on Dec 17, 2011 at 3:31:16 pm

so i made a guy, well a figure, but a human. and i rigged and bound him. and im making ik chains, and come to find out my R Middle finger is bending the wrong way. i guess i didnt put enough bend on it for the right direction but nonetheless whats done is done. now i need to correct it, but before i turn that time into wasted effort, i wanted to see if theres a method shorter than undoing the bind, resetting the joints(all of them, since i bent his knees and elbows for the iks), making the correction, rebinding, and re ik-ing the whole thing. it sucks cuz these were my final chains and heres the kink. anyways, can i correct it without all the aforementioned steps?


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randy johnsonRe: skip alot of steps to make a correction?
by on Dec 17, 2011 at 4:20:59 pm

*Disable the Skin
*move the joints how ever you want
*Select the weight tag and click "set bind pose"
*Enable the skin

/randy


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Thomas PascavageRe: skip alot of steps to make a correction?
by on Dec 17, 2011 at 4:55:37 pm

THX SOO MUCH! wayy useful knowledge


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