MAXON CINEMA 4D: Cinema 4D Forum Adobe After Effects Forum

Illustrator Compound Paths and Sweep Nurbs

COW Forums : Maxon Cinema 4D

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Ryan Kehn
Illustrator Compound Paths and Sweep Nurbs
on Nov 10, 2011 at 8:23:01 pm

Hello Everybody!

I've got a good one for you.

I've got a compound spline from illustrator that i'm running a sweep nurbs on. I'm trying to create a small tree branch for a snowman arm. My issue is that the compound path still comes into C4D as 2 paths, and even after connecting and deleting the splines in cinema, the point priority remains as if there were two separate splines, resulting in the sweep nurbs object looking at 2 first vertex points when i want the entire spline to act as one.

I'd like the sweep nurbs to gradually taper off towards the end of the spline like a tree branch would, through the breakout/finger branches as well. With the multiple "first vertex" though, the sweep nurbes treats my spline as if it were two different objects.

does that make sense?

any thoughts?

-Ryan

Ryan Kehn
Senior Media Designer
Stadium Management Company, LLC
Denver Broncos Football Club
ryan.kehn@broncos.nfl.net


Return to posts index

Adam Trachtenberg
Re: Illustrator Compound Paths and Sweep Nurbs
on Nov 11, 2011 at 12:00:37 am

In Cinema you can only have a max of two spline segments connected at a single point, so you can't do a truly continuous branching sweep.


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2017 CreativeCOW.net All Rights Reserved
[TOP]