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Illustrator Compound Paths and Sweep Nurbs

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Ryan Kehn
Illustrator Compound Paths and Sweep Nurbs
on Nov 10, 2011 at 8:23:01 pm

Hello Everybody!

I've got a good one for you.

I've got a compound spline from illustrator that i'm running a sweep nurbs on. I'm trying to create a small tree branch for a snowman arm. My issue is that the compound path still comes into C4D as 2 paths, and even after connecting and deleting the splines in cinema, the point priority remains as if there were two separate splines, resulting in the sweep nurbs object looking at 2 first vertex points when i want the entire spline to act as one.

I'd like the sweep nurbs to gradually taper off towards the end of the spline like a tree branch would, through the breakout/finger branches as well. With the multiple "first vertex" though, the sweep nurbes treats my spline as if it were two different objects.

does that make sense?

any thoughts?


Ryan Kehn
Senior Media Designer
Stadium Management Company, LLC
Denver Broncos Football Club

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Adam Trachtenberg
Re: Illustrator Compound Paths and Sweep Nurbs
on Nov 11, 2011 at 12:00:37 am

In Cinema you can only have a max of two spline segments connected at a single point, so you can't do a truly continuous branching sweep.

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