I've got a compound spline from illustrator that i'm running a sweep nurbs on. I'm trying to create a small tree branch for a snowman arm. My issue is that the compound path still comes into C4D as 2 paths, and even after connecting and deleting the splines in cinema, the point priority remains as if there were two separate splines, resulting in the sweep nurbs object looking at 2 first vertex points when i want the entire spline to act as one.
I'd like the sweep nurbs to gradually taper off towards the end of the spline like a tree branch would, through the breakout/finger branches as well. With the multiple "first vertex" though, the sweep nurbes treats my spline as if it were two different objects.
does that make sense?
Senior Media Designer
Stadium Management Company, LLC
Denver Broncos Football Club