I'm very new to Cinema 4D and trying to figure out a MoGraph problem I'm having. Any help would be greatly appreciated.
I have an n-Side Hexagon shape that I've put inside an Extrude Nurb. I've placed the extrude nurb inside a Mograph cloner object and cloned the hexagon along the x axis. In order to build up a honeycomb type structure I've placed this first cloner inside a second cloner so that I can off-set the next row up and everything locks into place. This all works fine. What I would now like to do is have these hexagon shapes individually float up through the z axiz only at random speeds and times. I'm using a Mograph Fracture and Random Effector to do this but, and this is the problem, they're not moving individually but as columns.
I can make them move individually by switching the Random Effector's Random Mode to Noise or Turbulence but they 'vibrate' back and forth then rather than move in a single direction.
Thanks for the suggestion. I gave this a try but the blocks still vibrate, though a lot less, back and forth rather than move consistently from point a to point b. Still stuck.
Figured it out. Turns out the Random Effector was applied to the Fracture and the top level Clone, but not the bottom level Clone. When I copied it into it as well, everything worked fine, the columns broke up into individual elements using just the Random mode rather than noise.