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bad render

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Gonçalo Perdigaobad render
by on Nov 4, 2011 at 4:19:10 pm

Hi there i've made this render, and sometimes the texture get funky, and i don't know why.

I've render it in net render

The render settings was :

Global ilumination :

General :

IR+QMC(still image) with the difuse depth of 1 and primary intensity of 100

Irrandiance cache :

Stochastic samples : low
Record intensity :low
Interpolation method : least squares
Smothing : weak
Oversamplig weak

Irradiance cache :

Lock - check
Auto load - check
Auto save - check

Ambient Occlusion

the settings were the generic when you enable it

Anti-Aliasing :

Anti-Aliasing: Best

Filter : still image

min level : 2X2

Max level 4X4

use object properties - check

MIP Scale : 50%

Small Fragments : Hybrid

I also enable the multipass, Ambient Occlusion, Global Ilumination, RGBA Image and Object Buffer.

The reference is the RGBA Image, cause i render in Net Render and something went wrong and i end up with th B3D files and not with the PNG as i had output it, and the multipass.

Here is the stills and a render made in after effects in H264, no composition was made

Link :

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