Is there a way to force Multi Shader to cycle thru its textures in sequential order? For example, a cloner object contains single clone and I want it to change material with each frame. The order in which materials are arranged in the Multi Shader should be preserved. I'll appreciate any help.
Yes, you can do that. Just assign the cloner a Time Effector and set color mode to on. Control the speed of the change by animating the strength. At 100% it will cycle through all the channels in one second of animation. Set it to 50% and it will cycle through in two seconds, etc.