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Iterating Multi Shader textures

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Sasha ZelmanIterating Multi Shader textures
by on Oct 20, 2011 at 10:12:07 pm

Is there a way to force Multi Shader to cycle thru its textures in sequential order? For example, a cloner object contains single clone and I want it to change material with each frame. The order in which materials are arranged in the Multi Shader should be preserved. I'll appreciate any help.


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Adam TrachtenbergRe: Iterating Multi Shader textures
by on Oct 21, 2011 at 12:02:18 am

Yes, you can do that. Just assign the cloner a Time Effector and set color mode to on. Control the speed of the change by animating the strength. At 100% it will cycle through all the channels in one second of animation. Set it to 50% and it will cycle through in two seconds, etc.


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Sasha ZelmanRe: Iterating Multi Shader textures
by on Oct 21, 2011 at 12:30:49 am

Adam,
Thank you for all your help. I learn a lot from your tips.


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