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Making Snow Fall - TP Dynamics (project file attached)

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jay inglesMaking Snow Fall - TP Dynamics (project file attached)
by on Oct 14, 2011 at 3:54:15 pm

Hi All,

I've watched a variety of tutorials on TP and know how to generate particles at the speed and frequency I require, but how do i add a noise characteristic to each individual flake so that they fall with air resistance? (Ie: think how a feather falls)

Here is my ToDo list that i am unsure of:
- flakes 'flutter' down. (noise? turbulence?)
- flakes fade in/out as are born/die
- using Particle Groups to create more than one flake type

Thanks!
(I am working in 11.5 but have R12 installed as well)



3073_test2snow2.c4d.zip


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jay inglesRe: Making Snow Fall - TP Dynamics (project file attached)
by on Oct 14, 2011 at 3:54:59 pm

I found these Thinking Particle Tutorials to be quite helpful. Though i am still stuck with the above problems.



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Adam TrachtenbergRe: Making Snow Fall - TP Dynamics (project file attached)
by on Oct 14, 2011 at 7:37:31 pm

As far as the motion goes, I would probably skip dynamics altogether and instead use the PBubble node to impart noise and motion variation.

In terms of shape variation, I would suggest that you use MoGraph if you have it. It's much easier to use and it gives you the ability to bake the particles in case you want to render with NET.

The way that works is you drag your flake objects into a cloner, set the cloner to object mode, and drag your TP-All particle group into the cloner's object box.


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