i just fowllowed a tutorial from the base80 tutorial page,
its about flying autumn leafes. my problem is that my wind object is blowing the paper somewhere without coming back, but i just want it to
getting carried by the wind.
its a nice method to produce plenty of leafes without cloning one by one.
i think all of the papers having the same movement, no individual. you have an idea to do it achieve that? i rally like the emitter but i am not much into TP actually.
and your advice about raising up the wind speed just
makes them faster disseapering somewhere up in the sky ..
thanks, I did not use tp in the tutorial, its standard particles.
As for wind speed I was pointing out that your stuff was working.
The reason its flying away is you have no fall-off on the wind or turbulence. They go forever.... so your paper never stops. enable fall off and adjust the speed.
You might need an invisible collider object in addition to that.... if you add bounce to the collider its less obvious that its there.
i actually have another workflow to clone and collide them. i use a mograph cloner to gernerate as much sheets as i need,
make them editable and at least connect all of them to one mesh.
in the cloth tag i check self collusion and that really much does the job. even when i can`t easily change the amount of papers, but
i always have a hidden cloner available to improve my scene.
one thing is not really working, i use a turbulence deformer only,
so they stay better at there positions. the bad thing is with my cloth
settings the paper got bended and twirled a lot as longer the tubrulence field has there hands on them. very fast and not like paper, more like
fabric, at the beginning it looks good. i thought the stiffness value
is my friend here but its already at 100% percent and i cant raise it more..
very bad because everything looks nearly as i want it at the beginning of the scene.