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Motion camera

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James Yau
Motion camera
on Oct 7, 2011 at 6:24:06 pm

How do i get a camera follow an object around ?


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Adam Trachtenberg
Re: Motion camera
on Oct 7, 2011 at 10:53:48 pm

You mean you want the camera's position to follow the object's position, or you just want the camera to point at the object?


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James Yau
Re: Motion camera
on Oct 9, 2011 at 11:25:26 am

I want the camera to follow an object ( the objects position). For example think of some red blood cells floating down a vain or some kind of tube, i create an emitter and want the camera to follow one of the objects from the emitter though out the tube.


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Adam Trachtenberg
Re: Motion camera
on Oct 10, 2011 at 1:50:15 pm

In that case it depends a bit on how the object is animated. For example, if it's just a regular object KF'd by hand you could simply make the camera a child of the object, or use the Timeline's motion path to spline function, and then align the camera to the spline. Or you could use a PSR constraint (characher>constraint tag).

Particles or mograph objects are a bit more complicated as you have to ascertain the index of the particle you want to use and then obtain the position data. What I would do is clone onto the particles and then use the mograph data node to get that info. You could then have a null follow the particle and have the camera follow the null (or offset it and make it a child of the null).


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