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Boole Object Limiting Cloners?

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Irving DiazBoole Object Limiting Cloners?
by on Oct 6, 2011 at 10:57:11 pm

Hello, I have been trying to achieve clean edges in this boole+spline mask combination, just as it can be seen here http://i1.creativecow.net/u/145252/mapcylinders.png

Is there a possibility to limit the clones from appearing on the edge, just so I can have clean clones instead of cut up ones?

Here is a picture of what my project looks like: http://imageshack.us/photo/my-images/267/3dmap.png/

Thank you


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Adam TrachtenbergRe: Boole Object Limiting Cloners?
by on Oct 7, 2011 at 12:00:22 am

I don't think there's any way to limit the boolean in this case. What I would do instead is control the visibility of the clones with a bitmap image using a shader effector.

File: 3036_shdreffctrvisibility.c4d.zip


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Irving DiazRe: Boole Object Limiting Cloners?
by on Oct 7, 2011 at 8:01:28 pm

Thanks Adam!
This approach is way more effective and simpler than using the Boole :)

I was trying to make the clones appear from the center to then fill up the shape and found the following issues:

1. With an animated .mov as a texture in the shader object, it works alright but the clones twitch in rotation before its final position.

2.Using a Step effector to control the visibility, the problem with this is that some of the clones can't be modified and I would need to use around 2-4 step effectors for it to work. This is using the step effector in combination with the shader.

http://imageshack.us/f/824/shadereffectorproblem.jpg/


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