However there is one more mistake ... When you look to "radio", the shine of text there is lower than on "posterus". I tried all the ways of application of material on the object, but all is the same :(
I tried to rotate all the objects too, but the shadow is always in the same angle of cameta takes to object
so please 2 questions:
How to "kill" theese shadows
How to makes that material to shine everywhere the same
you can add Luminance to the materials but too much luminance makes the objects look flat. Probably it's better to use more lights that are not as bright to fill the shadows. Do a search for 3-point lighting.