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Sketch and Toon car, not reflecting Sky Object

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Jake Nelson-DooleySketch and Toon car, not reflecting Sky Object
by on Aug 4, 2011 at 4:19:22 pm

Maybe this is a limitation of Sketch and Toon, but all the nice looking reflections on the body of the car disappear with I apply S&T. Anyone else run into this?
Thanks,
Jake


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Brian JonesRe: Sketch and Toon car, not reflecting Sky Object
by on Aug 4, 2011 at 4:50:44 pm

You can turn off the S&T shading for objects and backgrounds in Render Settings/Sketch and Toon/Shading by setting Object and or Backgounds to Off. If you turned those off the only thing you are left with is the Lines (plus whatever the objects and background look like without S&T)


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Jake Nelson-DooleyRe: Sketch and Toon car, not reflecting Sky Object
by on Aug 4, 2011 at 6:28:00 pm

Thanks Brian. I probably will do that... though I was hoping Sketch and Toom would "cell shade" the reflections.


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Brian JonesRe: Sketch and Toon car, not reflecting Sky Object
by on Aug 4, 2011 at 6:56:17 pm

S&T will quantize textures so you could Bake the reflections and use that instead of real reflections. How complex that would be would depend on the construction of the car (and if you are doing a still or animation)


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Jake Nelson-DooleyRe: Sketch and Toon car, not reflecting Sky Object
by on Aug 4, 2011 at 7:01:21 pm

sounds like that's the ticket! thanks Brian!


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Adam TrachtenbergRe: Sketch and Toon car, not reflecting Sky Object
by on Aug 4, 2011 at 8:05:27 pm

You can also turn off sketch shading and use one of the sketch channel shaders in conjunction with reflection.


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William BallRe: Sketch and Toon car, not reflecting Sky Object
by on Sep 6, 2012 at 12:52:20 am

Alternatively, you can exclude objects from sketch and toon under its options in the >render >settings tab. This wont get the cell shaded reflections you're looking for, but I thought this might be helpful to others who stumble onto the thread.


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