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Alpha Channel Weirdness....

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Fabio de la RochaAlpha Channel Weirdness....
by on Jul 19, 2011 at 5:33:09 pm


I have a weird problem with an exported QT animation.

My scene is pretty simple; an object (bird) that is cloned and animated along a spline path. I have three instances of this cloned bird, each with its own spline path, effectively three identical cloners.

Everything works as expected in the viewer. I'm exporting a QT anim qith alpha which also, when viewed in QT, looks great.

The problem is when I import to After Effects. The Alpha channel seems to be ignoring one instance of my birds - two are showing just fine, the third is invisible.

There is nothing different between these instances within Cinema 4d. I have not used a compositing tag on any object within the scene.

Any help much appreciated.

MacBook Pro / Cinema 4d R12 / AE CS5


Dell Precision T3400/Core2duo 2.66GHz/4GB/Nvidia Quadro FX 1700 Running Avid Media Composer 3.0/CS3/C4d

17" HiRes unibody MacBook Pro 2.66/4GB running CS3/FCS2

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