Convert Bones To Joints And Keep Animation
by daniel spagnol on Jul 17, 2011 at 12:58:04 pm
I'm using Cinema 4D r11.5 and when I import a motion capture file that I downloaded from truebones.com into cinema 4D it imports in bones instead of joints. When I converted the bones to joints I lost the animation. Then I used the retarget tag found in the character tags to transfer the bones rig animation onto the joints rig and it worked fine. However When I imported the rig binded to the character into unity 3 (game engine) it all got messed up.
The question is how am I going to transfer the animation from bones to joints without using the retarget tag??
Thanks in advance
The installation consists of a number of cylinders touching each other. I would like to create a mechanism to separated these cylinders by means of the red cylinder as the latter moves its way on a spline through the cylinders. The cylinders are fixed by an off-centre pivot.
I am finding difficulties to move the red cylinder through the other cylinders.
Is there a way to use xpresso to solve this problem?