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Reset Rigid Bodies

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Chase Steffens
Reset Rigid Bodies
on Jul 7, 2011 at 5:21:42 pm

I'm doing a rigid body simulation in 11.5 with an object hitting some text, causing the text to explode out on impact. When I reset the timeline back to 0, the ball goes back, but the text remains at it's resting position. Any ideas? I've just been keeping a back up of the text and dragging a new copy in after every test...pretty annoying.


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Chase Steffens
Re: Reset Rigid Bodies
on Jul 7, 2011 at 8:37:03 pm

I found a work around for this. If anyone else is having this problem, check out this tutorial...http://greyscalegorilla.com/blog/2010/01/how-to-make-a-dynamic-chain-with-c...


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Chase Steffens
Re: Reset Rigid Bodies
on Jul 7, 2011 at 9:51:47 pm

Oops, that was for another problem I was having. If you have an answer to the original problem, please let me know.


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