2 posts in a row i know, busy day. Ive been looking online but cant find an answer. For this same bathroom interior ive been following a DT tutorial for lighting and rendering interior scenes. And just got to a point where he chooses "Inverse" light falloff from his drop down menu, and i dont have that option, along with many other options he has. Im using c4d r12 so im guessing hes on an older one sicne i know c4d seemed to "consolidate" a lot of features in r12. So how can i achieve this inverse fall off space? Has it moved or am i forced to just find work arounds to achieve the look?
I actually am using linear (setting gamma to 2.2 right?). For my future scenes ill keep into consideration using inverse square, just for the moment though im following a tutorial trying to improve my lighting and rendering skills and reached a step that they used just inverse, which in his scene improved it a lot so for now was just trying to do that for the sake of following along.