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Vector Sci Fi...

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Nico Jones
Vector Sci Fi...
on Oct 12, 2009 at 10:57:53 am

Hi guys,

I'm moderately new to C4D, but I've kind of thrown myself in at the deep end.

I want to make a video that jumps between 2D and 3D representations of a classic 80s style arcade game. Potentially with a mix of these two styles, but with a modern twist. Super-dynamic camera moves, etc.

http://www.videogamecritic.net/images/32x/star_wars_arcade.png

http://imgs.sfgate.com/c/pictures/2009/02/09/dd-games10_ph_0499777405.jpg

So if you imagine I have a ship modelled in a fairly boxy way (no hypernurbs), I'd like it to have a semi-wireframe, neon look, but not to be fully transparent in the polygon areas like the original star wars arcade above. Ideally I'd like the wireframe look, but with semi-transparent panels.

I haven't been able to achieve both aspects of this look. I can get the panels right with a basic material and a glow added somewhere down the line, but then can't add the wireframe effect to that.

I got close to just the wireframe effect with the atom array, but then obviously I lose the panel effect. Also, I couldn't get rid of those ball things that it places on the joins of the vertices.

Any ideas as to how I could achieve this look??

Many thanks,

Nico


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Adam Trachtenberg
Re: Vector Sci Fi...
on Oct 12, 2009 at 3:28:17 pm

If you have Sketch & Toon you could use that for the lines and use a regular material for the panels.

You can get rid of the balls in the Atom array by making them the same size as the pipes. They'll still be there but you won't see them.

Another option would be to use Body Paint to create lines along the objects' edges and then use that as an alpha map to stack two materials: one for the lines and one for the panels. A little hard to describe, so I put together a short video tutorial demonstrating it:

http://www.3danvil.com/tutorials/UVW_Outlines/Outline_UVWs.html


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