Is it not possible to name the object buffers in the multipass window so that when my buffers are rendered out, they already have the desired name in the filename? Or do I have to change the filename after rendering? I have a lot of object buffers and it would be wonderful to set the filename before rendering.
The compositing tag on my object makes me assign the object to a numbered buffer.
However, in my multi-pass Save options, when I add an Object Buffer I AM allowed to rename it.
When rendering, it will use your render-setting-assigned-name for the Object Buffer IF you check the box "User Defined Layer Name" (e.g. "..._GregsBuffer_...")
Leaving this unchecked will default to appending it with the numerical value of the Object Buffer used in your Compositing Tag (e.g. "..._object_2...") .