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Problems on the Horizon

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TAKProblems on the Horizon
by on Jun 22, 2005 at 11:03:54 pm

Is there a way to create a soft edge horizon between a sky object and a floor object? I want to get a sort of foggy hazy blend between the two and can't seem to figure it out. The Fog/Environment object covers the whole sky.

I also want to create sort of a reverse BLACK horizon blur. I have an Abstract BG and floor with spot lights on my foreground . The floor goes to black but then there is a hard edge where floor meets sky. The Sky and Floor are Tiled so I can't really add the blur in the texture.

I have been playing with a tube light and negative values laid in the back... and I guess the other way to approach is to planes or half spheres and light it.

Any suggestions?



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Robyn RhodesRe: Problems on the Horizon
by on Mar 31, 2009 at 10:08:53 pm

I have the same question.


I'm only half the thing I say I am, the other half are me.

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