Please advice on this.
I have tracked a perfectly good footage in after effect and exported it into 3Ds max.
I have setup the background/environment to my live footage. So far so good.
I have created a cube which covers a wall I will break with TYFLOW.
Now here I am stuck. How do I project or bake my live footage texture to the wall?
It is so easy in C4D. But I can’t figure it out here.
The goal is that as the wall pieces fall/breaks the projected texture sticks to the pieces l. Hope it makes sense.
I mean how to create geometry with a tracked footage and make the live textures to stick there