I have a problem that I can't fix. I'm using a Pflow sourse set to mesh per particle. The firt thing I tried was the pflow bake script which turned every particle into mesh but all of the particles were visible in frame on and static when they time to "spawn" was reached they started to move. I want strictly to copy the behaviour of the pflow source. The second try was with "mesher" from the compound objects. But when I tried to export the animation that looked ok to FBX it turned to only 1 sphere - animated.... this was all.
My main aim is to have a different color spheres popping from the end of the rainbow which is moving around. So I need to put different materials to every particle ( mesh) and export this to FBX