3DS MAX: 3ds Max Forum 3ds Max Tutorials

Particle Flow - no rotation transition to random rotation

COW Forums : Autodesk 3ds Max

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Jack Billet
Particle Flow - no rotation transition to random rotation
on Feb 9, 2016 at 4:49:49 pm

I'm using particle flow and geometry to create particles at each vertex of the geometry. Particles render as instanced geometry. To start, there is no particle movement and no rotation so that all instanced geometry faces the same direction. I've key-framed a deflector that passes through the particles. Upon collision the particles are affected by wind. This is all working.

Once particles are affected by wind, I want them to transition from their no rotation initial state, to a random rotation to give the appearance that the wind is affecting their rotation. If I use the collision event to trigger a new rotation set to random, particles jump from no rotation to the randomized rotation at the moment of collision.

How can I slowly transition from no rotation to random rotation starting with the collision event, per particle, and ending 10-20 frames after the collision?


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2019 CreativeCOW.net All Rights Reserved