I'm working on a simple 3dsmax scene which uses textured planes for trees and foliage in the distance. But if I want to incorporate atmospheric fog into the scene, the transparent parts of those planes become visible, taking on the opacity of the fog and standing out as squares.
The quick solution was to change the fog parameters to Exponential, which makes all the planes seamlessly blend in. However the scene also includes a skybox texture which I don't want to be obscured by the atmospheric effects. If I disable the fog from affecting the background plane, the same squares of fog start appearing anywhere that the trees overlap the fog-free background.
All the objects in the scene are using Standard materials (Blinn) with PNG maps for all the objects with alpha. Is there a more advanced type of shader that will interact better with atmospheric effects?