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Connecting Vertices To Form a New Plane.

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Hamza Butt
Connecting Vertices To Form a New Plane.
on Jul 18, 2015 at 7:17:35 pm

Hello There.

I'm fairly new to 3DS MAX. I'm trying to make a Field Hospital to be used in a game. I took a Cylinder and cut it in half, which gave me an initial structure to work with. I now require two tasks to be done which I cannot seem to perform:

1. I need to make a floor for the building. I tried Welding the Vertices together, both through the Target and Collapse Options, but it either gives me a "no vertices within weld threshold" error when I use "Selected" and deforms the whole floor when I choose some of the other options. It needs to be in Plane form, just like a Floor.
2. One of the sides requires an opening for a door. How would I cut out a selection/portion of the face to make a door? I'm guessing the Cut tool would do that but the Interface seems to be quite confusing.

Both these operations can be easily performed in Blender, where I practice making objects of the sort. But since my current project requires the use of 3DS MAX, I'm in need of help. I'm using 3DS MAX 2016. Any help would be appreciated. You can see the images here:

https://goo.gl/photos/4emgX4fqkMmXSBcTA

Thank You.

IMPORTANT: The view in the picture on the left is from the bottom. The bottom is open, although it appears that a floor is in place.


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Joseph W. Bourke
Re: Connecting Vertices To Form a New Plane.
on Jul 27, 2015 at 7:36:24 pm

It looks as if Shape Merge should do the trick for doing your door:

http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GU...

It also appears that you have a floor in your model. Maybe you just don't have a two-sided material on it, and when you flip it over, the faces disappear?

Max is so hugely different from Blender that you really need to start out from scratch working your way through Max tutorials, if Max is going to be a part of your toolset. I've been using Max for close to 15 years, and Blender drives me crazy, only because it's so different.

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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Hamza Butt
Re: Connecting Vertices To Form a New Plane.
on Aug 3, 2015 at 1:50:31 pm
Last Edited By Hamza Butt on Aug 3, 2015 at 1:51:52 pm

Thank you for the reply. Actually its my bad you can see the floor. I didn't upload an image with the right angle. I realized that quite late unfortunately Anyway, I just created a Plane, aligned it with my building and put it in place of the floor as you can see here:

https://goo.gl/photos/4emgX4fqkMmXSBcTA

About Blender being different from 3DS MAX, I totally agree. Both are highly different from each other. What I'm trying to achieve is known as creating Edges from Vertices in Blender. It has a hot key "F" in Blender to do so. Basically you select all the Vertices and simply hit F key, and a Face/Edge is immediately created by joining all the selected Vertices.

And about the door, thank you for the link. That was helpful. And thank you again for replying.


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Joseph W. Bourke
Re: Connecting Vertices To Form a New Plane.
on Aug 4, 2015 at 3:54:11 pm

There's a Shift-Drag technique in 3DS Max which works quite well for me. Here's a link to a book on Google which goes over the technique:

https://books.google.com/books?id=lrPpAwAAQBAJ&pg=PA36&lpg=PA36&dq=3ds+max+...

By the way, the book, Poly Modeling with 3DS Max: Thinking Outside the Box is well worth the price of admission. It will get your poly-modeling skills up to speed very quickly.

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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Hamza Butt
Re: Connecting Vertices To Form a New Plane.
on Aug 5, 2015 at 7:49:40 am

This shift Drag technique you shared looks like it could very well do the job. I'll probably have get my hands on the full book like you said. It'll definitely help. Thanks again for this useful resource. I will look into it.


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