3DS MAX: 3ds Max Forum 3ds Max Tutorials

News: Riding Shotgun at SIGGRAPH 2014

COW Forums : Autodesk 3ds Max

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Cow News DroidNews: Riding Shotgun at SIGGRAPH 2014
by on Jul 24, 2014 at 6:30:52 pm

(Los Angeles, California--July 24, 2014) Shotgun Software is gearing up for a lively week of events, education, new releases and more at SIGGRAPH 2014 in Vancouver. Shotgun, the leading developer of cloud-based production tracking, review and asset management software for film, TV and games (recently acquired by Autodesk), will be exhibiting and announcing the details of their latest product releases at booth #741 from August 12-14 at the Vancouver Convention Center. Off the exhibit floor, also be sure to visit Shotgun at any of these events:

Shotgun User Group Meeting: The annual Shotgun client 'board meeting' is on Tuesday, August 12th in room 224 at the Vancouver Convention Center at 1:00PM. At the close of the User Group Meeting Shotgun will present the first-ever Pipeline Awards.

Digital Production Symposium: Shotgun is sponsoring this co-located event on August 9th at Harbour Centre. The lineup of sessions includes presentations by DreamWorks Animation, Pixar, Walt Disney Animation, Weta R&H, Side Effects and more.

Birds of a Feather: Shotgun’s Ryan Mayeda will discuss client/vendor pipeline applications as part of the Global VFX Pipelines session on Monday, August 11th at 5:00PM in the Fairmont Hotel Vancouver Island Room.

More details here: http://blog.shotgunsoftware.com/2014/06/shotgun-at-siggraph.html

About Shotgun
Shotgun Software, recently acquired by Autodesk, builds secure, scalable software for production tracking, review, and asset management. It helps studios and remote collaborators reduce risk and increase efficiency through more transparent production processes. More than 550 creative companies rely on the Shotgun platform to provide essential business tools for managers and visual collaboration tools for artists and supervisors, all of who need to work globally with distributed teams. A standardized toolset for film, TV and game development pipelines, Shotgun is built on the industry’s best practices. Studios including DreamWorks, Framestore, Blizzard, Microsoft, Walt Disney, Double Negative and Ubisoft have adopted Shotgun’s customizable system and contribute to the ongoing development of its growing ecosystem of applications. http://www.shotgunsoftware.com.


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2016 CreativeCOW.net All Rights Reserved