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Changing x-form/bounding box 3DS max

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Rob WitChanging x-form/bounding box 3DS max
by on Mar 13, 2014 at 9:52:03 am

Hey there,

I'm trying to solve an issue with imported objects from SketchUp into 3DS max.

Problem: http://puu.sh/7tAWR.jpg

I'm trying to apply roof-tile textures on my current scene. I imported this scene from sketchup, and therefore the bounding box around the house isn't fit / rotated with the house. Since I'm using the UVW map modifier to correctly scale the roof-tiles, I need the bounding box to be the same shape as the house.

Here you can see what I would like to accomplish: http://puu.sh/7tBpj.jpg

Thanks in advance!

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David ChappellRe: Changing x-form/bounding box 3DS max
by on Mar 17, 2014 at 4:13:27 pm

Physically rotate your imported object to run correctly along xyz and then reset X-Form (in Utilities) and that should correct the structure.

David Chappell
Creative : 3D : Motion graphics


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Rob WitRe: Changing x-form/bounding box 3DS max
by on Mar 17, 2014 at 5:12:10 pm

Thanks for the reply.

I've used this method before, apologies for not explaining in more detail. Yes this works, but I'm actually looking for a way to automatically and 100% accurate method of fixing the issue.

Say, I'd have to fix over 50 scenes like this, all having to manually rotate the objects and check by eye if it's correctly, would cost me a lot of time. Is there by any chance a way to improve this process?

Thanks for the reaction though,


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