I'm trying to apply roof-tile textures on my current scene. I imported this scene from sketchup, and therefore the bounding box around the house isn't fit / rotated with the house. Since I'm using the UVW map modifier to correctly scale the roof-tiles, I need the bounding box to be the same shape as the house.
I've used this method before, apologies for not explaining in more detail. Yes this works, but I'm actually looking for a way to automatically and 100% accurate method of fixing the issue.
Say, I'd have to fix over 50 scenes like this, all having to manually rotate the objects and check by eye if it's correctly, would cost me a lot of time. Is there by any chance a way to improve this process?