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What Shader do I edit to get a UV Generator for my Material Editor?

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Mitch ROsenbergWhat Shader do I edit to get a UV Generator for my Material Editor?
by on Feb 26, 2014 at 5:10:24 pm

Dear Smarter People then me,

I've been able to do this in prior versions of 3ds but now its not as simple in 3ds Max2014.

My goal is to create UV Pass Snapshots through Mental Ray.
I used to be able to do a simple edit to a shader and that would provide me with the UV Generator in the Material Editor that I need for UV Pass Snapshots.

This was the path prior to 2014. Now any sign of this path is nowhere to be found.
C:\ProgramFiles\Autodesk\3dsMax2011\mentalimages\shaders_standard\mentalray\include
Open with notepad and put “#” in front of “hidden” just after gui “gui_max_base_UVGenerator” {

Thank You!


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