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"inflate" text/splines in 3ds max like photoshop 3d

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Debbie Rodriguez
"inflate" text/splines in 3ds max like photoshop 3d
on Sep 29, 2013 at 8:59:54 pm

Hi, I am trying to make to leap from photoshop 3d to max, this forum and has been a great tool. I was wondering if someone could help me figure out how to inflate the facings on 3d text as I did in photoshop. If you look at the photos you can see what I mean...Photoshop has an inflate sides extrude option that gives you nice rounded bubble type letters. I cant seem to duplicate it in max. I have tried adding a shell to the front polygons then a mesh smooth modifier but I get jagged edges. I played around with mesh smooth and extrude at the top of the modifer panel above edit poly (where I picked just the front facings of the text), but I get weird indentations on the front facings, even when I drop the iterations down to 0...I am only about three weeks into this so I'm pretty new at it but any help is greatly appreciated!




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Joseph W. Bourke
Re: "inflate" text/splines in 3ds max like photoshop 3d
on Sep 30, 2013 at 1:44:24 pm

One thing you have to do in Max, when using the Bevel Modifier on a text object, is turn on Curved Sides in the modifier, and create multiple levels. There's a good discussion here:

http://forums.autodesk.com/t5/Modeling/Need-help-creating-3D-text-with-roun...

The way to get as close to the Photoshop version as you can, will be to create a custom profile spline in Max. Here's some more info from the Max help files:

http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GU...

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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ravi kiran
Re: "inflate" text/splines in 3ds max like photoshop 3d
on Sep 30, 2013 at 8:56:37 pm

helpful...


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Debbie Rodriguez
Re: "inflate" text/splines in 3ds max like photoshop 3d
on Sep 30, 2013 at 9:09:17 pm

Thanks! I was getting close to what was on one of these...I'll try it again with the curved sides


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