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Working with game skeletal meshes...Texture issue

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Praedor AtrebatesWorking with game skeletal meshes...Texture issue
by on Jul 25, 2013 at 2:26:57 am

I've been editing game characters and reimporting the edited characters back into the game. It usually works fine but I have one that is causing me some problems.

I don't know where the material came from and I cannot find any hint of it in 3ds Max (I'm a newbie to 3ds) and when I import the character into UDK the head has a bizarre texture/appearance. This ruins the character in the game (Mass Effect 3) because the texture applied gets distorted by the material. How can I set this to default?

Here's an image of the upper body in UDK, imported as a psk exported from 3ds Max. UDK applies a generic blue/grey square pattern to untextured models. In this case her body is blue/grey patterned but her head...what is this? She appears flat grey in 3ds and UDK says no materials assigned yet here she is with bizarre skin effects on her head:

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Joseph W. BourkeRe: Working with game skeletal meshes...Texture issue
by on Jul 26, 2013 at 12:25:29 am

My guess is that there is a texture "baked" in to the character. Try just applying the standard default grey Max texture and see if that solves it.

Joe Bourke
Owner/Creative Director
Bourke Media

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