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Keyframing Aliens

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Joey SperberKeyframing Aliens
by on Apr 28, 2013 at 6:39:57 pm

Hello, I am a VFX artist and am starting to work on an alien invasion video. For animating the alien I plan on filming reference video of a person, falling, running, etc. I would animate the alien based on that. Though I am not sure how I would combine those animations like shooting then falling. Ideas?


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Joseph W. BourkeRe: Keyframing Aliens
by on Apr 28, 2013 at 11:18:11 pm

You've got a lot of learning cut out for you. There are a few ways to do character animation - using motion capture, purchasing motion capture clips, rigging a character, texture mapping a character, and using character animation features inside of 3DS Max. It's going to vary slightly, depending on the version of Max you're planning on using, but here's where to get started:

http://www.youtube.com/user/3dsMaxHowTos

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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Robertas VenkceviciusRe: Keyframing Aliens
by on May 2, 2013 at 5:23:08 pm

Try to find baked Mo-cap compositions, rig your alien and then atatch mo-cap animation to a model.


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Joey SperberRe: Keyframing Aliens
by on May 2, 2013 at 8:37:50 pm

Do you have any websites where I could find these ?


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Joseph W. BourkeRe: Keyframing Aliens
by on May 3, 2013 at 2:07:07 am

I seriously doubt that you're going to find anything that people spent days working on for free, if that's what you mean. This is a process you have to learn from the ground up.

There are loads of free motion capture files out there in .bip, .fbx, and .bvh formats:

http://www.darwin3d.com/gamedev/articles/col0198.pdf

You can import these into Max once you have your character rigged and ready to go. Carnegie Mellon has a huge collection of motion capture files which are free.

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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