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3ds Max Ground Collapse

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Joey Sperber3ds Max Ground Collapse
by on Mar 16, 2013 at 11:46:25 pm

Hello, I am a VFX artist and I am trying to achieve an effects where the ground collapses. I figured that the way I would come about doing this would be to take the footage 3d track it, bring it into 3ds max, recreate the ground and then use a camera map modifier to get the material from the ground, then fracture the ground as needed. This all sounded great, but when I did the camera mapping and fractured the geometry the material did not stick with the geometry, for example if the debris went from the ground over grass the geometry would have the grass texture. Anybody have a solution?


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David ChappellRe: 3ds Max Ground Collapse
by on Mar 23, 2013 at 2:17:42 pm

This is because are you using the Camera Map (WSM) - World Space Modifier. You need to use the camera Map on the object space.
This explains:


David Chappell
Creative : 3D : Motion graphics


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