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joey campbell
uvw mapped material
on Mar 4, 2013 at 4:03:31 pm

Hi - I bought a model on turbosquid (its a zeppelin) .
It is a grouped model and has a uvw mapped material that applies fine and renders fine. I want to apply my own material to a portion of the model and leave some of the existing material as is - its taking ages having to use the existing jpeg as a template ...seeing as when I open the jpeg in photoshop its completely unraveled (as uvw maps look when they are opened). Rather than reverse engineering the existing uvw map in photoshop what would the best way be around altering the existing branding on the zeppelin.

Is there anyway to view how the UVW mapping is currently 'painted' on to the model in 3d max?

Can this UVW mapping be edited or is it permanently 'fixed' ?

Is there anyway to remove the uvw mapping from the model so that I can just apply separate materials to the separate components ?

Last question - i have animated this grouped object - if I ungroup it for material changing purposes I will loose my keyframes - is there anyway around this ?
Any advice would be great.
Joey


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Joseph W. Bourke
Re: uvw mapped material
on Mar 4, 2013 at 6:01:12 pm

It appears that you need an education in UVW Mapping in Max - it's a complex, and sometimes confusing endeavor - this should help you out:

http://waylon-art.com/uvw_tutorial/uvwtut_01.html

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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joey campbell
Re: uvw mapped material
on Mar 4, 2013 at 6:38:50 pm

Thanks Joe. I cant believe nothing simpler has been added to 3d max for painting on a texture or logo to a model rather than using uvw maps..its so complex,uncreative and time consuming. Would exporting to zbrush or mudbox for painting and reimporting back to max be an option?


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manojit ghose
Re: uvw mapped material
on Mar 4, 2013 at 7:18:25 pm

maxon bodypaint?

MG


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manojit ghose
Re: uvw mapped material
on Mar 4, 2013 at 7:16:18 pm

Is there anyway to view how the UVW mapping is currently 'painted' on to the model in 3d max?

i am not very clear if this is what you are seeking, but here it goes anyways
1. put a Unwrap UV modifier, on the model (its recommended you go inside your group and select the object you want to work on)
2. on the Unwrap UV modifier panel in the "Edit UVs" section click the "Open UV Editor"
3. you will have the UV editor popup
4. go to its "tools>Render UVW template" it will pop up another window called "Render UVs" set your size and hit "Render UV Template" button. this will render your UVs...save it as a png with alpha.
now you can over lay this on the top layer on your texture in a painting program as a guide to make changes in your existing texture (its suggested you save a copy of your original texture)



Can this UVW mapping be edited or is it permanently 'fixed' ?

yes you can edit the UV as you wish in the UV editor. (optionally the latest versions also enable you to tweak UVs in the viewport)

Is there anyway to remove the uvw mapping from the model so that I can just apply separate materials to the separate components ?

Yes, put a "Unwrap UVW" and in the "channel section" hit "Reset UVWs" this will reset the UVs in the selected channel.
however if you are looking to apply solid colors/procedural materials you may try just selecting the object and apply a new material to it. or if its a part of a model go to the polygon mode and select the desired polygons and assign it an ID and then use a "multi-sub-object" material for the different IDs in the same model

Last question - i have animated this grouped object - if I ungroup it for material changing purposes I will loose my keyframes - is there anyway around this ?

do not ungroup it, rather open the group and do your material edits and when done close the group.

a nifty tool to handle groups without too many clicks is using the "outliner" you can get it here:
http://www.scriptspot.com/3ds-max/scripts/outliner

goodluck.

m.


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Joseph W. Bourke
Re: uvw mapped material
on Mar 5, 2013 at 3:11:43 am

You don't say what version of Max you have (I have 2011), but as of Max 2013, there have been incredible leaps in interoperability with After Effects and Photoshop:

http://usa.autodesk.com/3ds-max/features/

There are some demos on these features - here's one:







And here's a tutorial for Max 2011 on using Z Brush with Max:

http://pixologic.com/blog/2011/03/new-tutorial-in-zclassroom-bring-your-sce...

There are lots of ways to go - and all depend on how much money you have to spend.

Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com


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joey campbell
Re: uvw mapped material
on Mar 5, 2013 at 8:44:19 am

Thanks for all the feedback.
Manojit - the uvw template export is exactly what I was after.
Joe - thanks for the tutorial links.


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